Houserules

Deathwatch

Remove the [Evil] descriptor from the Deathwatch spell from the Player's Handbook.

Shiradi Eladrin

For Shiradi Eladrin from the Book of Exalted Deeds, replace the Consecrate Spell-Like Ability feat with the Power Attack feat

Craft Skill

Using the Craft skill has been improved by a factor of ten for determining how long it takes to make an item, i.e., progress of crafting by day is measured in silver pieces instead of copper pieces, and progress of crafting by week is measured in gold pieces instead of silver pieces.

In addition, if you craft by week or day and exceed the market price of the item with a single check result, divide the result by the market price and round down; that is how many additional items of the same kind you are able to create in the single interval (with the necessary gold spent on additional raw materials).

Deity Modifications

Pelor gains the Community (Spell Compendium) Domain, and Hextor gains the Tyranny (Spell Compendium) Domain.

Sending

The caster of a sending spell may alter it and designate one creature adjacent to them as the actual 'sender' of the spell. The alternatively designated creature may speak the intended message as well as name the recipient of the message, and the recipient percieves the alternate designee instead of the caster.

Bluff Skill

When 'whispering', a character may elect to use a Bluff check to set the DC needed to be beaten by a Listen check of someone attempting to eavesdrop on the whispering conversation. The result of the bluff check must be accepted, even if it is less than 15. Circumstance modifiers for distance and making out the actual words still apply.

Dread Necromancer Familiar

At 7th level, if so desired a Dread Necromancer can replace their Summon Familiar (Imp,Quasit or Vargouille) by the Stitched-Flesh Familiar feat (Libris Mortis) at no cost of a feat, or otherwise.

Natural Ones on Skill Checks

Natural ones on skill checks are never automatic failures, unless it would be funny and relatively harmless. In that case, comedic natural ones are automatic skill failures.

Craft and Profession

Everyone has Craft and Profession as class skills. Everyone!

Class Skill Shuffling

The DM is willing to let people swap class skills out for non-class skills, provided you can provide an in-character reason to make the change. Please talk to your local DM if you'd like to negotiate a swap.

Scribing Spells into a Spellbook

Scribing a spell into a spellbook takes 1 hour per level, and gold cost of 10*(spell level)2. 0 level spells cost half of a 1st level. but still take full hour to scribe.

Spell Level 0 1 2 3 4 5 6 7 8 9
Time (hours) 1 1 2 3 4 5 6 7 8 9
Cost (gp) 5 10 40 90 160 250 360 490 640 810

Rest and spell preparation.

In case of forgoing required amounts of sleep/trance, an arcane or divine caster accrues spell failure chance according to the following table.

Spell failure chance per time rested
Amount of rest 8 hours 7 hours 6 hours 5 hours 4 hours 3 hours 2 hours 1 hour 30 minutes
8-hour base rest 0% 6% 13% 20% 29% 38% 50% 64% 75%
4-hour base rest 0% 0% 0% 0% 0% 13% 29% 50% 64%

If a spellcaster has had less than roughly 30 minutes of rest in a day, the only spell they can likely focus at preparing is Locate Bed. The spell failure chance is cumulative with arcane spell failure.

Magic Item Crafting

No XP is expended during item crafting. In addition, the value of magic items you can craft in a day increases with level.

Level 1-3 4-7 8-11 12-15 16-19 20 +
Value (gp) 1000 2000 3000 4000 5000 6000

Fluff Skills

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